Plinko is a top-down, action-oriented game where players must operate a cannon positioned at the bottom of the screen.

The cannon automatically targets the closest object that approaches the player’s defensive position.

Players are tasked with managing their cannon and protecting a key target situated in front of the cannon.

The objective is to prevent any approaching threats from reaching the protected target, which results in a game over.

The game operates in a turn-based fashion, where each session’s duration directly correlates to the player's performance.

Every second that passes in the game results in the accumulation of one point.

Players are placed in direct competition, where the individual who survives longer takes the accumulated points of the other.

This aspect adds a layer of challenge and strategy, as each player seeks to outlast the other.

The interface is intuitive, focusing on precise interaction with the cannon, and the gameplay is designed to challenge players' reflexes and adaptability.